Unity 3D · VR · Mobile · PC · Nintendo Switch · Data Science

Hi, I'm Hassan Iftikhar —
a Game Engineer

MSc Data Science (University of Roehampton) · 4+ years delivering cross-platform titles across PC, Mobile, VR & Nintendo Switch. Scalable gameplay systems, AI, multiplayer architecture — shipped & certified.

📍 London, United Kingdom

Unity (C#) Multiplayer — Photon/Bolt VR (Meta Quest) Nintendo Switch Machine Learning Performance Optimization PlayFab ECS Architecture
🎮 View Projects 📧 Get in Touch 📧 Download Resume
4+Years Experience
4+Shipped Projects
30%Mobile Perf Gain

What I've Built

Featured Projects

🥽 VR · Accessibility

BlindPlayVR

  • VR shooter for blind & visually impaired players using 3D spatial audio & haptic feedback
  • Sound-based navigation & combat — no visual cues required
  • Meta Quest hand & head tracking for immersive interaction
  • Accepted for publication and presented at ICVR 2026 at Cardiff University.
UnityVRMeta QuestAccessibilitySpatial Audio
Food Fight: Culinary Combat

Food Fight: Culinary Combat

  • Implemented enemy AI behaviours and combat logic using Unity NavMesh
  • Developed real-time multiplayer gameplay systems using Photon Bolt
  • Implemented player input functionality using Unity New Input System
  • Contributed to Nintendo Switch porting and performance optimisation for console deployment
UnityPhoton BoltNintendo SwitchPCMultiplayer
Death Travelers

Death Travelers

  • Base gameplay with 30+ interconnected rooms
  • Linked room systems with runner-mode gameplay loop
  • Music integration to play music in background from albums
  • Performed mobile performance optimisation to reduce loading times and frame drops on lower-end devices
UnityAndroidiOSMobileOptimization
Cobra Kai

Cobra Kai: The Karate Kid

  • Developed as part of a large-scale multi-title delivery
  • Faithful to the franchise's dojo aesthetic with fluid 2D combat
  • Cross-platform build pipeline & platform compliance
Unity2DFightingLicensed IP
Mythic Legions Tactics

Mythic Legions Tactics

  • End-to-end UI & enemy behaviours using Unity ECS architecture
  • In-game cutscenes & interactive tutorial flows
  • Engineered and optimised AI, gameplay mechanics, and pathfinding systems to improve runtime performance
UnityECSTactics RPGPCAI
🃏 Freelance · Fiverr

Card-Based Games (Freelance)

  • Designed & delivered card-based games for USA-based clients
  • End-to-end development — gameplay systems to final deployment
  • Contributed to multiple projects on Fiverr
UnityCard GameClient WorkMobile

Career

Professional Experience

Game Engineer
RIFT Games — Lahore, Pakistan
Jul 2023 – Sep 2024 · 1 yr 3 mos
  • Delivered full gameplay feature lifecycles across 2 cross-platform titles, ensuring milestone completion within scheduled production timelines.
  • Reduced feature integration time by 25% by architecting reusable gameplay frameworks and modular system components.
  • Improved sprint predictability by 20% through proactive technical planning and Agile backlog refinement.
  • Mentored 3+ junior engineers via structured code reviews and clean architecture principles, reducing technical debt.
  • Worked on a Battle Simulation game (ECS architecture) and a Music-based game.
Game Engineer
FRAG Games — Lahore, Pakistan
Oct 2020 – Jul 2023 · 2 yrs 10 mos
  • Developed core gameplay & multiplayer systems for Food Fight (PC/Nintendo Switch), Cobra Kai, and Tales of Feorh.
  • Reduced build deployment time by 15% by optimising version control workflows and streamlining CI integration.
  • Supported cross-platform certification for Nintendo Switch, ensuring compliance with console technical requirements.
  • Collaborated with 10+ member multidisciplinary teams spanning designers, artists, and QA.
Unity Game Developer (Freelance)
Fiverr — Remote
2022 – 2024
  • Designed and delivered card-based games for USA-based clients, managing end-to-end development from gameplay systems to final deployment.
React Native Intern
DevBatch — Lahore, Pakistan
Jun 2019 – Aug 2019 · 3 mos
  • Built hybrid applications for Android and iOS using React Native.

Toolbox

Skills & Tools

Programming

C#C++Python

Game Development

Unity 2D & 3DPhoton PUN/BoltPlayFabECSAI / State MachinesPhysicsAnimation

Platforms

PCAndroid / iOSVR (Meta Quest)Nintendo SwitchWebGL

Machine Learning

Scikit-learnCNNsAutoencodersTime-SeriesPandasNumPy

Optimization & QA

Unity ProfilerMemory OptimizationCI IntegrationPlaytesting

Pipelines & Tools

GitHubPlastic SCMJiraAsanaAgile / Scrum

Background

Education

MSc Data Science
University of Roehampton · London, United Kingdom
Sep 2024 – Aug 2025
BSc Computer Science
Information Technology University · Lahore, Pakistan
Sep 2016 – Aug 2020
Intermediate — Engineering
Punjab Group of Colleges · Lahore, Pakistan
May 2014 – Apr 2016

Learning

Courses & Certifications

🌐
Introductory Safeguarding (Level 1) in Education
Prospero Learning · Aug 2026
🌐
Web Engineering with PHP
Punjab University Lahore · Sep 2017
🎮
Unity 3D Workshop
Information Technology University · Nov 2016

Research

Publications

✦ Accepted — ICVR 2026

BlindPlayVR — A Sound Based Game for Blind Users with Adaptive Difficulty

Accepted for publication at the International Conference on Virtual Reality (ICVR) 2026. Presents a novel VR gaming framework designed for visually impaired players, leveraging 3D spatial audio and adaptive difficulty systems to ensure an equitable and engaging experience — bridging game engineering with accessibility research.

📸 ICVR 2026 · Cardiff University, July 28–30
ICVR 2026 conference group photo at Cardiff University Hassan Iftikhar presenting BlindPlayVR at ICVR 2026
ICVR 2026 Certificate of Presentation awarded to Hassan Iftikhar

Recognition

Awards & Recognitions

🏆
Early Bird Scholarship — Top 20 Finalist
Information Technology University, Lahore · Competitive interview-based selection process.

Get In Touch

Contact Me

Open to full-time roles, collaborations, and freelance game development projects.